- Sound demos
- Good ol' days
"Good Ol' Days"
This 100% Woovebox produced nostalgic chiptune / bitpop track was created to demonstrate;
- Real-time synthesis of the quintessential sounds of 70s, 80s, 90s and 00s home computers and game consoles - strictly no samples used for these
- Real-time sliced/rearranged-from-source Amen break (used in games such as Sonic the Hedgehog, Metal Gear, Need for Speed, Devil May Cry, etc.)
In order of appearance; Amiga / .MOD / .STM (lo-fi gritty string pad - synthesized and bit crushed), AY-3-8910 / PSG / MSX / Atari ST / Amstrad CPC (3-voice square wave chords with decay), 2A03 / NES (4-bit stepped triangle wave), 2A03 / NES (fixed 25% duty cycle square wave), Amen break, Wii Channel (sine lead), various 70s and 80s arcade effects, C64 SID (PWM lead with slides and vibrato), OPL / SEGA Genesis / Mega Drive / Ad Lib / Sound Blaster (FM), "fake chord" hyper arpeggios, 70s and 80s Sample & Hold explosion.
.SYX available in the Resources section.
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- Good Ol' Days Song SYX (under Example songs and patches .SYX files)
This 100% Woovebox produced nostalgic chiptune / bitpop track was created to demonstrate; Real-time synthesis of the quintessential sounds of 70s, 80s, 90s and 00s home computers and game consoles - strictly no samples used for these.
- Auto-slice with full playthrough (under Amen chop tutorial)
We start off with slicing the one master sample into multiple (sixteen in this case) evenly spaced slices.
- Set ping-pong mode (under Amen chop tutorial)
This mode ("ping pong" mode) plays a slice to the end, and then starts playing the slice in reverse until it is back to the start of the slice.
- Set constant length warp mode (under Amen chop tutorial)
Set the auditioning length to 32 and you should hear the drumloop play at half the speed (e.g. the sample is stretched over 32 steps at your chosen song BPM).
- Create and apply sample kit patch (under Amen chop tutorial)
Select and action the "make sample kit patch" functionality ("Pach Kit") from the context menu.