- Randomization
- Randomizing a pattern
Randomizing a pattern
Randomizing a pattern allows you to quickly generate and shape ideas.
You can access the "rand pttn" option from the Seq page's context menu.
As of firmware 2682, patterns are more intelligently crafted to serve as material for the specific type of track you are invoking the feature on, based on it designated behavior ("bEhv"/7/hh on a track's GLob page).
For example, if you use the feature on a track with lead behavior, the feature will generate patterns more useful for crafting melodies with. If you use the feature on a bass track, it may introduce slides. If you use the feature on a kick track it may introduce conditionals, etc.
For lead tracks, try changing the various "follow chord" options (either globally 4/Ar on the Glob page) or per-pattern (9/A1 on the Pttn page). For developing a quick motif, also consider having two or four (or if you feel adventurous; three) chained lead track patterns that follow a four or eight chord progression.
You may also be interested in...
- "Knight Rider" (1982) (remake) song SYX (under Example songs and patches .SYX files)
The track does not use samples and 100% of the sounds are generated by synthesis, including the guitars, all percussion and brass stabs.
- Changing a setting or parameter (under The very basics)
To get a longer eight-character description of the parameter, perform a long-press on 1-16.
- Highlights (under Introducing firmware 2.0)
The sampler has received a massive upgrade with double the sampling time, revamped resampling ("skip back") feature, and more.
- Switch to the kick drum track (under Quick start tutorial and video)
This short-cut allows you to quickly flip back and forth between the "Seq" page and some other page.
- Architecture (under Sound design)
Pitch control (legato, slide) and per-oscillator pitch LFOs (PLFO) with quantization effects (see Pich page).