- Using samples and kits in your songs
- Using a multi-sampled kit
Using a multi-sampled kit
A multi-sampled kit works by looking at the incoming desired pitch, and then determining which sample slice is the best candidate for that pitch. The pitch a sample is matched against, is set by the 'tune' parameter. Slice selection is then done automatically as follows;
- Find all slices that have a tuning ('tune') that is closest to the incoming desired pitch.
- If there are multiple candidates, pick one at random (NOTE: this can be used creatively for, for example, "humanizing" percussion).
- Play the found slice.
For chromatic playback
You can use any kit as a multi-sampled instrument. Or in other words; you can have your Woovebox play back different samples automatically, based on what pitch is being played. This allows for a more realistic reproduction of a sampled instrument at different pitches, avoiding the "smurf" effect.
Using a multi-sampled instrument, works almost the same as setting up a slice for chromatic playback, e.g;
Perform the same "Pach Kit" shortcut as you would use for a sample kit;
- In the sampler, select the kit you want to use ("US.01"-"US.16").
- Select and action the "Pach Kit" item in the context menu.
- Your Woovebox will report "Copy OK"; it will have created and copied a sample kit patch for your selected kit into the patch buffer (the same buffer you use to copy and paste patches).
- Exit the sampler by selecting the track to work on (value + 2/bS - 16/A8) where you want the sample kit to go. For your convenience, that track's "Pach" page will be selected by default already.
- Select and action the paste patch ("PStE Pach") context menu item to paste the patch (with our sample kit already set up) from the buffer into the track.
Next, make the following modifications;
- Set the track's behavior (7/hh/bEhv on the track's GLob pgae) to sample ('SMPL') instead of sample kit ('SMPK').
- Set the track's algorithm (3/Ld/Algo on the track's GLob page) to subtractive ('Subt') instead of warp.
- On both the Osc1 and Osc2 pages select either 'MSM1' or 'MSM2' under 15/A7/SL.SL for each oscillator (you can also just use one oscillator and set the level of the other oscillator to 0).
The 'MSM1' or 'MSM2' multi-sample modes differ in the following way;
- 'MSM1' switches to the sample whose pitch is closest to the target pitch. This mode will result in the most natural sounding multi-sampled instrument.
- 'MSM2' switches to the sample whose pitch is closest to the target pitch, but only if that sample was recorded at a higher pitch. This mode will result in multi-sampled instrument that is mostly free of aliasing.
When further augmented with synthesis, dynamics and subtle randomness, realistic and organic renditions of accoustic instruments can be achieved.
For percussion and random slice selection
For patches with 15/'SlSl/'Slce Slct' ("slice select") parameter on the Osc pages set to to either 'MSM1' or 'MSM2', slices that have the same tuning ('tune' parameter) are selected at random.
This can be used to trigger slices at random. If you have, for example, multiple sampled hits for, say, a snare, you can have your Woovebox pick one at random for greater realism.
You may also be interested in...
- Synthesizer | Sequencer | Sampler
- Kit and/or master sample initialization (under Sampler & vocoder)
Through the context menu, you can initialize a sample kit in two ways; Initialize a kit ("Init Kit").
- Working with slices (under Sampler & vocoder)
In other words, slices are instructions on how to play part(s) of the master sample, but they do not consume further sample memory.
- Set constant length warp mode (under Amen chop tutorial)
Multi-select all slices and set the "WarP" parameter to "Ln.C.M".
- Create and apply sample kit patch (under Amen chop tutorial)
Select and action the "make sample kit patch" functionality ("Pach Kit") from the context menu.