- DJ page
- Gatr
5. Gatr Gater target and pattern
Selects the gater target (DJ FX filter or DJ FX audio) and pattern.
A "gater" is an effect that rhythmically turns a signal on and off, creating a choppy or stutter-like pattern, synced to the tempo of your song.
When an Aud (audio) target pattern ("positive" values) is selected, the gater pattern is applied to any DJ FX-added audio output's volume, (e.g. rhythmically making the noise+drone+filter playback audible and inaudible), while audio from the internal synthesizer is passed unaltered. If you need the internal synthesizer's audio to gate as well, please use the individual track gater behavior when programming fragments.
When an FLt (filter) target pattern ("negative" values) is selected, the gater pattern is applied to DJ FX filtered audio output. If the gate is closed, then the behavior depending on the filter target (6/Sn/'fl.tg'), is as follows;
- 'mix'; the full mix (noise+drone+buffer) is being filtered; upon gate close, only the internal synthesizer remains audible
- 'buff'; only any playing buffer is being filtered; upon gate close, any playing buffer becomes inaudible
- 'nois'; only any playing noise is being filtered; upon gate close, any playing noise becomes inaudible
- 'synt'; only the internal synthesizer is being filtered; upon gate close, the filter is temporarily suspended and the synthesizer will be audible unfiltered
The gater pattern numbers and behaviors are identical to those found in the fragment and scene editing of individual tracks.
You may also be interested in...
- 1. b.div BPM Divisor (under Patterns)
Governs the speed at which the track steps through this pattern.
- Randomizing a pattern (under Randomization)
If you use the feature on a track with lead behavior, the feature will generate patterns more useful for crafting melodies with.
- Pattern length and BPM divisor (under Tempo and BPM)
You should notice that these tracks will sound complex and interesting, but never quite random.
- With conditional triggering and modification (under Example)
The exact same basic 16-step (1-bar) pattern with all elements being conditionally triggered and modified.