9. PL.Md Oscillator Play Mode
Defines how the selected waveform should be played.
- 'Loop'; play the waveform looped
- 'LooR'; play the waveform looped, however in revers
- 'OneS'; play the waveform once, then stop
- 'OneR'; play the waveform once in reverse, then stop
- 'FxLn'; adapt the pitch of the waveform so that it plays exactly for the duration specified
- 'FxLR'; adapt the pitch of the waveform so that it plays exactly for the duration specified, however in reverse
- 'FwRv'; play the the waveform looped, alternating between forward and reverse (aka "ping-pong")
- 'FwRR'; play the the waveform looped, alternating between forward and reverse (aka "ping-pong"), start playing in reverse first
Note that any behavior specified here is overridden in the case of sample slice playback; each sample slices has its own configurable oscillator play mode.
You may also be interested in...
- Architecture (under Sound design)
The two waveform sources can also be combined to generate up to 4-note paraphonic chords.
- Re-triggering effects (under Fragments; arranging and building your song)
Instead of playing step 13 through 16 as normal, play step 1 four times.
- 10. Ph.Md Phase Mode (under Osc1 and Osc2 oscillator page)
The following two settings are available; 'nrML'; no phase modification.
- Live jamming (under Performing with Live mode)
You can configure your patch on the 'Pich' (pitch) page; set Live Glide (LLGL) under 3/Ld to 'on'.
- Steps (under The very basics)
You can set multiple steps this way to the same note, as long as you hold write.