16. SM.Ho Sample-and-hold
Sample and-hold allows you to prepare a new oscillator sample every nth master sample. This allows for an oscillator to be played back at a lower sample rate than the master sample rate (fixed at 44.1kHz / "CD-quality"). This allows for emulating the sound of early samplers of the late 80s and early 90s, as heard on, for example, early hip-hop tracks.
The resulting sample rate can be calculated as 44100/(n+1), so;
- n = 0 yields normal quality (44.1kHz)
- n = 1 yields 22.05kHz
- n = 2 yields 14.7kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 3 yields 11.025kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 4 and beyond can be useful for emulating early 16-bit and 8-bit video game effects
You may also be interested in...
- "Columbidae" (under Sound demos)
- Using the two sample banks (under Sampler & vocoder)
Use SM.bK/SMPL banK/14/A6 on a song's GLob page to switch between bank 1 and bank 2.
- Restoring sample kits (under Wooveconnect 2)
In both cases, please note that this will overwrite any previous sample kit in the selected kit number.
- Uploading new samples (under Wooveconnect 2)
You may add samples to sample kits, by simply dragging and dropping them into Wooveconnect.
- Using a multi-sampled kit (under Using samples and kits in your songs)
Change 1/'WavE'/'WavE tyPE' on the Osc1 page, to select the kit that contains yourt multi-sampled instrument.