16. SM.Ho Sample-and-hold
Sample and-hold allows you to prepare a new oscillator sample every nth master sample. This allows for an oscillator to be played back at a lower sample rate than the master sample rate (fixed at 44.1kHz / "CD-quality"). This allows for emulating the sound of early samplers of the late 80s and early 90s, as heard on, for example, early hip-hop tracks.
The resulting sample rate can be calculated as 44100/(n+1), so;
- n = 0 yields normal quality (44.1kHz)
- n = 1 yields 22.05kHz
- n = 2 yields 14.7kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 3 yields 11.025kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 4 and beyond can be useful for emulating early 16-bit and 8-bit video game effects
You may also be interested in...
- "Columbidae" (under Sound demos)
- Using a sample kit (under Using samples and kits in your songs)
To quickly and conveniently create a sample kit patch out of a kit; In the sampler, select the kit you want to use ("US.01"-"US.16").
- Sampling sounds from the audio input (under Sampler & vocoder)
To record a sample, hold write and press 1-16 where you wish to record the sample to.
- Auto-slice with full playthrough (under Amen chop tutorial)
We start off with slicing the one master sample into multiple (sixteen in this case) evenly spaced slices.
- Auto-slicing (under Sampler & vocoder)
To auto-slice a bigger slice into smaller slices, first press 1-16 corresponding to select the source slice you wish to auto-slice.