16. SM.Ho Sample-and-hold
Sample and-hold allows you to prepare a new oscillator sample every nth master sample. This allows for an oscillator to be played back at a lower sample rate than the master sample rate (fixed at 44.1kHz / "CD-quality"). This allows for emulating the sound of early samplers of the late 80s and early 90s, as heard on, for example, early hip-hop tracks.
The resulting sample rate can be calculated as 44100/(n+1), so;
- n = 0 yields normal quality (44.1kHz)
- n = 1 yields 22.05kHz
- n = 2 yields 14.7kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 3 yields 11.025kHz (useful for emulating hip-hop and jungle/drum-n-bass from the late 80s and early 90s, particularly on percussion and drumloops)
- n = 4 and beyond can be useful for emulating early 16-bit and 8-bit video game effects
You may also be interested in...
- "Columbidae" (under Sound demos)
- Auto-space reclaimer (under Sampler & vocoder)
If you wish to retain any part of the master sample it must be part of a slice.
- Using a single sample chromatically (under Using samples and kits in your songs)
Exit the sampler by selecting the track to work on (value + 2/bS - 16/A8) where you want the sample kit to go.
- Using a multi-sampled kit (under Using samples and kits in your songs)
This mode will result in the most natural sounding multi-sampled instrument.
- Uploading new samples (under Wooveconnect)
You may add samples to sample kits, by simply dragging and dropping them into Wooveconnect.