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Synthesizer Sequencer Sampler
Synthesizer
16 part multi-timbral / 16 tracks (1 x 4-voice polyphonic track + 15 x 4-voice paraphonic or mono tracks)*
single grand unified engine with 17 versatile synthesis algorithms
17 low-aliasing oscillator models + up to 256 user samples
Virtual Analog, FM, Super Saw, AM, RingMod, x0x percussion, more
2 oscillator models per voice
1 multi-mode filter per voice (14 filter types)
2 x AEG, FEG, multiple LFOs per voice
global multi-FX; reverb, stereo chorus / phaser, 2 x stereo delay
per-voice FX; distortion, saturation, bit crushing, resampling, global multi-FX sends
per-voice dynamics; compressor/limiter, 4-bus side-chaining, gating
master compressor/limiter, vinyl and noise effects
emulates vintage digital, analog and organic sounds
extensive, complex sound design capabilities
intelligent patch randomization for infinite patch variations
Sequencer
16 songs x 16 tracks x 16 patterns x 16 steps
fast workflow; create new intricate song ideas in minutes
polyrhythms, generative, arpeggio and x0x-style patterns
track type-specific intelligent pattern and chain randomization
use scales, modes, chord types and inversions, w/o music theory
per-step conditionals, 100+ step modifier type, probabilities
pattern chaining, pattern muting conditions
micro-timing and swing
song mode with per-fragment transformation and automation
send sync and MIDI to control connected gear
exports songs as WAV (song, stems dry & wet)
undo functionality
Sampler
62s @ 44.1kHz 8-bit mu-law (~12-bit effective) / 22.05kHz 16-bit
reconstructive interpolation up-sampling
16 user kits x 16 samples
dedicated 3.5mm line-input with optional direct mic-level sampling**
vocoder; imprint voice on audio
digital sample import via MIDI over BLE connection
real-time time stretching and pitch shifting
mangle, slice, chop, re-arrange samples
add new oscillators, one-shots and loops
multi-sample, single instrument support
use live input as an oscillator model
re-sample internal synthesizer
automatic space management and optimization
undo functionality
*polyphony restrictions may apply depending on used DSP resources
** direct mic-level sampling to be mainly used for recording voice samples and vocoder input
You may also be interested in...
- "Step Into My World" (under Sound demos)
Use of multi-instrument mode to re-use track timbres across other tracks.
- 2. Pt.Ln Pattern Length (under Patterns)
Changing the length of a pattern can create complex and interesting sounding polymeters, and allow for different time signatures within one song.
- 15. SL.SL Slice Select (under Osc1 and Osc2 oscillator page)
Slice select specifies which sample slice should be selected when a note is played.
- EFct (global song-wide multi-effects) page (under Song-wide settings)
This page houses settings for global song-wide multi-effects.
- 8. Pt.rS Playthrough Counter Reset Behavior (under Patterns)
'Nevr' (never); playthrough counter is never reset when this pattern starts playing.