- Guides, tutorials and docs
- Sound design
Sound design
As opposed to most other groovebox, your Woovebox allows for deep, sophisticated sound design, offering a massive sonic palette of sounds. Its powerful synth engine can synthesize - from scratch - anything; from EDM-oriented instruments to acoustic piano and drums.
The Woovebox implements a novel unified synthesizer architecture.
A Woovebox voice is generated by combining up to two oscillators and - in some cases - white noise. Oscillators range from basic waveforms such as sine, saw, pulse and triangle waves, to more complex waveforms such as 5ths, supersaws, user-imported samples and even live external audio.
The way your Woovebox combines the oscillators is determined by the algorithm selected ('ALGo'/'Syn ALGo'/3 on the 'GLob' page).
Oscillator 1 and 2, as well as the filter come with an ADSR (attack, decay, sustain, release) envelope generator for amplitude and frequency cut off respectively;
Each voice comes with a multi-mode filter with various "flavours" of filtering (low pass x 2, band pass x 4, high pass x 4). Each filter has a dedicated envelope generator and LFO for the cut-off frequency.
A number of dedicated low frequency oscillators exist to modulate things like amplitude, cut-off frequency and pitch.
Pitch modulation plays an important role in the Woovebox' sound synthesis engine.
Each track has its own saturation, distortion (2 types) and bit-crushing effects.
In this day and age of massive sample libraries, it can often be tempting to resort to samples. However, synthesizing sounds from scratch can, depending on your goals, lend a subtle authenticity, warmth, liveliness and even nostalgia to a track that is hard (impossible) to capture in a static sample; samples - by their very nature - sound the same every time they are triggered, and that is not how analog or organic timbres truly sound.
You may also be interested in...
- "Sea Caves of Arcadia" (under Sound demos)
- 3. ScaL song scale, tonality or mode (under Glob (song globals) page)
- 1. bPM song tempo (under Glob (song globals) page)
Many time or tempo-based settings and parameters derive their tempo from this one setting.
- 16 x 16 x 16 x 16 (under The very basics)
- Ducking (under Sidechaining, gating, ducking and compression)