- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity
- Sound design
- Architecture
Architecture
The Woovebox implements a novel unified synthesizer architecture.
The architecture is said the "unified", because despite being able to employ a wide range of synthesis techniques, the parameters and their fundamental behavior - with a few notable exceptions - don't really change. This makes it easier to learn sound design on your Woovebox, while also making it easier to understand how the same parameters behave differently in the context of different synthesis algorithms.
Because of the unified parameter space, this also allows novel features like the DNA patch cross-breeding synthesis, as well as coherent patch randomization.
Aside from a special paraphonic mode that allows for sounding up to 4 notes at the same time, the Woovebox gives you one voice per track (note however, that it is possible for a track to use another tracks' voice settings via multi-instrument mode). The exception is the 'Cd'/chord track with a maximum of four full voices.
Once voice consists of;
- 2x waveform sources (loosely defined as "oscillators" for convenience and convention) (see Osc1/Osc2 pages)
- Per-oscillator amplitude control (AEG, ALFO) (see AMPL page)
- Pitch control (legato, slide) and per-oscillator pitch LFOs (PLFO) with quantization effects (see Pich page)
- Dynamics with side chain input and output as well as a compressor/limiter per voice (see dyna page)
- multi-mode filter with FEG, FLFO (see FLtr page)
- Distortion, saturation, bit-crush, as well as effect sends to reverb, delay 1, delay 2 and chorus units (see GLob page)
- Third sine wave oscillator (additive, post-filter) that can be configured to follow oscillator 1 or 2 for enriching harmonic content or bass
The two waveform sources can be individually configured to output;
- basic (single cycle) waveforms such as the familiar sine, triangle, saw or square waves
- complex multi-oscillator waveforms such as dual pitch sine, triangle, saw or square waves or 7-saw (aka "super saw") waveforms
- user samples
- incoming audio
- delay 1 or delay 2 taps
The two waveform sources can also be combined to generate up to 4-note paraphonic chords. The ability for an 'Osc1' and 'Osc2' waveform sources to generate multiple combined oscillators at once (for example 7 detuned sawtooth waveforms in the case of choosing one of the Super Saw wave types), is the reason why the 2x waveform sources are only loosely defined as "oscillators"; mostly for convenience and conventional understanding of common synthesis architectures.
The modulated waveform sources are combined according to one of fourteen different algorithms (ranging from basic subtractive or FM synthesis to more esoteric algorithms like "sign conditional combine" or "exclusive OR").
After combining, the resulting signal is passed through the dynamics (compressor/limiter and sidechain) unit, filter, lo-fi and distortion unit, EQ, and finally passed to the mixer and - via an optional high pass filter - global effects.
You may also be interested in...
- "Eternal Happiness" song SYX (under Download 3.0 example songs and patches .SYX)
Per-track transient shaping/compression (for example, the initial "snap"/punch on the super saw stabs).
- 4. rLS.1 Amplitude Envelope Generator Release Oscillator 1 (under Amplitude page)
Release stage of the envelope generator is entered upon note off.
- 16. L.2.ho hold duration for cutoff frequency LFO (under Amplitude page)
Specifies the hold duration in milliseconds for which the LFO should hold the LFO's sampled value.
- 7. L.1.rt rate for cutoff frequency LFO (under Amplitude page)
Specifies the speed by which the LFO should oscillate.
- 1. AtK.1 Amplitude Envelope Generator Attack Oscillator 1 (under Amplitude page)
Attack defines the time it takes (in milliseconds) to ramp up from 0 full amplitude (attenuated by AEG.d).
- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity