- Sidechaining
- Example
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- Sidechaining (under Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping)
- 7. Sd.At Sidechain Attack (under Dynamics Page)
Specifies how slow/fast sidechaining should kick in for this track.
- 8. Sd.rL Sidechain Release (under Dynamics Page)
Specifies how slow/fast sidechaining should end for this track.
- Set ping-pong mode (under Amen chop tutorial)
If you wish to deliberately run out of audio, you can use a different slicing mode and/or turn off "ping pong" mode.
- 4. n.V.En Noise Volume End (under DJ page)