- Sidechaining
- Example
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- Sidechaining (under Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping)
- 7. Sd.At Sidechain Attack (under Dynamics Page)
Specifies how slow/fast sidechaining should kick in for this track.
- 8. Sd.rL Sidechain Release (under Dynamics Page)
Specifies how slow/fast sidechaining should end for this track.
- 2/bS Bluetooth® LE enable in compatibility mode (under Boot modes)
- Auto-slice with full playthrough (under Amen chop tutorial)
We start off with slicing the one master sample into multiple (sixteen in this case) evenly spaced slices.