- Sidechaining, gating, ducking and compression
- Sidechaining
Sidechaining
Sidechaining is a production technique used in a wide variety of music genres where the volume of one track, influences another track.
A most recognizable example is sidechaining a kick (as input) and some synth part or a bassline, so that the latter is muted when the kick plays. This creates a rythmic "pumping" effect. A more subtle use of sidechaining, is using to help make specific tracks of your song cut through the mix.
You can also use sidechaining to temporarily attenuate ("duck") effects like reverb and delay - again to help make specific tracks of your song cut through the mix. You can also use this as a special effect.
You may also be interested in...
- 8. Sd.rL Sidechain Release (under Dynamics)
Specifies how slow/fast sidechaining should end for this track.
- 7. Sd.At Sidechain Attack (under Dynamics)
Specifies how slow/fast sidechaining should kick in for this track.
- "Step Into My World" (under Sound demos)
Use of multi-instrument mode to re-use track timbres across other tracks.
- Scenes (under Live mode)
To change the scene you are programming, hold play and press 1-16 to select scene 1-16.
- Create a final track with Song mode (under Quick start guide and video)
If you wish to use your Woovebox for full song production, the device comes with a powerful dedicated Song mode.