- Sidechaining, gating, ducking and compression
- Sidechaining
Sidechaining
Sidechaining is a production technique used in a wide variety of music genres where the volume of one track, influences another track.
A most recognizable example is sidechaining a kick (as input) and some synth part or a bassline, so that the latter is muted when the kick plays. This creates a rythmic "pumping" effect. A more subtle use of sidechaining, is using to help make specific tracks of your song cut through the mix.
You can also use sidechaining to temporarily attenuate ("duck") effects like reverb and delay - again to help make specific tracks of your song cut through the mix. You can also use this as a special effect.
You may also be interested in...
- 8. Sd.rL Sidechain Release (under Dynamics)
Specifies how slow/fast sidechaining should end for this track.
- 7. Sd.At Sidechain Attack (under Dynamics)
Specifies how slow/fast sidechaining should kick in for this track.
- Program a kick drum (under Quick start guide and video)
Depending on the selected kick drum patch, the kick drum may sound different depending on the key you press.
- 16. Md.bL MIDI Patch bank LSB (under Patterns)
- Behaviors and Automation (under Arranging and building your song)
If track was not playing yet and if volume is turned down all the way, turn it up all the way.