- Sidechaining
- Example
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- Sidechaining (under Sidechaining, gating, ducking and compression)
- 8. Sd.rL Sidechain Release (under Dynamics)
Specifies how slow/fast sidechaining should end for this track.
- 7. Sd.At Sidechain Attack (under Dynamics)
Specifies how slow/fast sidechaining should kick in for this track.
- "Step Into My World" (under Sound demos)
Use of multi-instrument mode to re-use track timbres across other tracks.
- 6. Snd Sound Category (under Glob Gobal page)
'Chrd' (chord); the primary use of the sound on this track is for a chord.