- Fragment DJ FX Mode
- DJ page
1. Mi.St Mix Start
Mix at the start of the fragment. Value ranges from buffer only (-127) to 50:50: mix of buffer and internal synthesizer (0), to synthesizer only (127).
2. Mi.En Mix Start
Mix at the end of the fragment. Value ranges from buffer only (-127) to 50:50: mix of buffer and internal synthesizer (0), to synthesizer only (127).
5. Gatr Gater target and pattern
Selects the gater target (DJ FX filter or DJ FX audio) and pattern.
A "gater" is an effect that rhythmically turns a signal on and off, creating a choppy or stutter-like pattern, synced to the tempo of your song.
When an Aud (audio) target pattern ("positive" values) is selected, the gater pattern is applied to any DJ FX-added audio output's volume, (e.g. rhythmically making the noise+drone+filter playback audible and inaudible), while audio from the internal synthesizer is passed unaltered. If you need the internal synthesizer's audio to gate as well, please use the individual track gater behavior when programming fragments.
When an FLt (filter) target pattern ("negative" values) is selected, the gater pattern is applied to DJ FX filtered audio output. If the gate is closed, then the behavior depending on the filter target (6/Sn/'fl.tg'), is as follows;
- 'mix'; the full mix (noise+drone+buffer) is being filtered; upon gate close, only the internal synthesizer remains audible
- 'buff'; only any playing buffer is being filtered; upon gate close, any playing buffer becomes inaudible
- 'nois'; only any playing noise is being filtered; upon gate close, any playing noise becomes inaudible
- 'synt'; only the internal synthesizer is being filtered; upon gate close, the filter is temporarily suspended and the synthesizer will be audible unfiltered
The gater pattern numbers and behaviors are identical to those found in the fragment and scene editing of individual tracks.
6. Fl.tG Filter Target
Specifies which audio the DJ filter should be applied to. Values include;
- 'MiX'; the filter is applied to the entire mix (e.g. buffer, synthesizer and noise).
- 'buFF'; the filter is applied to the playing buffer audio only
- 'Synt'; the filter is applied to the synthesizer
- 'noiS'; the filter is applied to the white noise generator
7. FL.St Filter Start
Filter value at the start of the fragment. Values may range from low pass (-127) to off (0) to high pass (127).
8. FL.En Filter End
Filter value at the end of the fragment. Values may range from low pass (-127) to off (0) to high pass (127).
9. d.V.St Drone Volume Start
Volume of the drone (sine wave) tone at the start of the fragment. Negative values create a stereo width effect (note that this effect, however makes the drone inaudible if mixed down to mono).
10. d.V.St Drone Volume End
Volume of the drone (sine wave) tone at the end of the fragment. Negative values create a stereo width effect (note that this effect, however makes the drone inaudible if mixed down to mono).
11. d.V.St Drone Pitch Start
Pitch of the drone (sine wave) tone at the start of the fragment in MIDI semitones. Frequencies below 25Hz (note #19 and lower) will be progressively high-pass filtered to approach 0 volume for note #0.
12. d.V.St Drone Pitch End
Pitch of the drone (sine wave) tone at the end of the fragment in MIDI semitones. Frequencies below 25Hz (note #19 and lower) will be progressively high-pass filtered to approach 0 volume for note #0.
14. b.PLy Buffer Play Mode
Specifies which buffer should be played and how. Options available are;
- 'FWd1'; plays buffer 1 in normal ("forward") direction
- 'FWd2'; plays buffer 2 in normal ("forward") direction
- 'rvS1'; plays buffer 1 in reverse
- 'rvS2'; plays buffer 1 in reverse
- 'pin1'; plays buffer 1 forward, then in reverse, then forward again, and so on
- 'pin2'; plays buffer 2 forward, then in reverse, then forward again, and so on
- 'pon1'; plays buffer 1 in reverse, then forward, then reverse again, and so on. Note that this option is not available if the buffer is recorded on-the-fly in the same fragment.
- 'pon2'; plays buffer 1 in reverse, then forward, then reverse again, and so on. Note that this option is not available if the buffer is recorded on-the-fly in the same fragment.
- 'PrEP'; does not play any buffer at all
15. b.rEc Buffer Record Mode
Specifies which buffer should be recorded to and how. Available modes are;
- 'off'; no recording
- 'Sy-1'; record synthesizer to buffer 1
- 'Sy-2'; record synthesizer to buffer 2
- 'Mi-1'; record mix to buffer 1
- 'Mi-2'; record mix to buffer 2
- 'Li-1'; record line input (live) audio to buffer 1
- 'Li-2'; record line input (live) audio to buffer 2
- 'oSy1'; overdub buffer 1 with synthesizer audio
- 'oSy2'; overdub buffer 2 with synthesizer audio
- 'oMi1'; overdub buffer 1 with mix audio
- 'oMi2'; overdub buffer 2 with mix audio
- 'oLi1'; overdub buffer 1 with line input (live) audio
- 'oLi1'; overdub buffer 2 with line input (live) audio
You may also be interested in...
- "Not My Love" Song SYX (under Example songs and patches .SYX files)
This will give you an overview of which buffers and/or effects are playing.
- Method 2 (under Arpeggios)
If a sine wave is configured for the Pitch LFO with a depth of 2.0, the pitch will sweep the chord's note over two octaves.
- Working on your song and a fragment's patterns (under Song mode)
This way you can work on a fragment and hear what it would sound like in Song mode.
- Song Mode; where the full experience comes together (under Full song writing)
Going back and forth between song mode and track (pattern creation / sequencer) mode.
- Advanced (under How to approach)
understanding how to program a fragment's DJ and buffer FX.