DJ page

The DJ effects view of a fragment has the following options available.


1. Mi.St Mix Start

Mix at the start of the fragment. Value ranges from buffer only (-127) to 50:50: mix of buffer and internal synthesizer (0), to synthesizer only (127).


2. Mi.En Mix Start

Mix at the end of the fragment. Value ranges from buffer only (-127) to 50:50: mix of buffer and internal synthesizer (0), to synthesizer only (127).


3. n.V.St Noise Volume Start

Noise volume at the start of the fragment.


4. n.V.En Noise Volume End

Noise volume at the end of the fragment.


5. Gatr Gater target and pattern

Selects the gater target (DJ FX filter or DJ FX audio) and pattern.

A "gater" is an effect that rhythmically turns a signal on and off, creating a choppy or stutter-like pattern, synced to the tempo of your song.

When an Aud (audio) target pattern ("positive" values) is selected, the gater pattern is applied to any DJ FX-added audio output's volume, (e.g. rhythmically making the noise+drone+filter playback audible and inaudible), while audio from the internal synthesizer is passed unaltered. If you need the internal synthesizer's audio to gate as well, please use the individual track gater behavior when programming fragments.

When an FLt (filter) target pattern ("negative" values) is selected, the gater pattern is applied to DJ FX filtered audio output. If the gate is closed, then the behavior depending on the filter target (6/Sn/'fl.tg'), is as follows;

  • 'mix'; the full mix (noise+drone+buffer) is being filtered; upon gate close, only the internal synthesizer remains audible
  • 'buff'; only any playing buffer is being filtered; upon gate close, any playing buffer becomes inaudible
  • 'nois'; only any playing noise is being filtered; upon gate close, any playing noise becomes inaudible
  • 'synt'; only the internal synthesizer is being filtered; upon gate close, the filter is temporarily suspended and the synthesizer will be audible unfiltered

The gater pattern numbers and behaviors are identical to those found in the fragment and scene editing of individual tracks.


6. Fl.tG Filter Target

Specifies which audio the DJ filter should be applied to. Values include;

  • 'MiX'; the filter is applied to the entire mix (e.g. buffer, synthesizer and noise).
  • 'buFF'; the filter is applied to the playing buffer audio only
  • 'Synt'; the filter is applied to the synthesizer
  • 'noiS'; the filter is applied to the white noise generator


7. FL.St Filter Start

Filter value at the start of the fragment. Values may range from low pass (-127) to off (0) to high pass (127).


8. FL.En Filter End

Filter value at the end of the fragment. Values may range from low pass (-127) to off (0) to high pass (127).


9. d.V.St Drone Volume Start

Volume of the drone (sine wave) tone at the start of the fragment. Negative values create a stereo width effect (note that this effect, however makes the drone inaudible if mixed down to mono).


10. d.V.St Drone Volume End

Volume of the drone (sine wave) tone at the end of the fragment. Negative values create a stereo width effect (note that this effect, however makes the drone inaudible if mixed down to mono).


11. d.V.St Drone Pitch Start

Pitch of the drone (sine wave) tone at the start of the fragment in MIDI semitones. Frequencies below 25Hz (note #19 and lower) will be progressively high-pass filtered to approach 0 volume for note #0.


12. d.V.St Drone Pitch End

Pitch of the drone (sine wave) tone at the end of the fragment in MIDI semitones. Frequencies below 25Hz (note #19 and lower) will be progressively high-pass filtered to approach 0 volume for note #0.


13. b.LEn Buffer Length

Length of the buffer playback or recording in quarter notes.


14. b.PLy Buffer Play Mode

Specifies which buffer should be played and how. Options available are;

  • 'FWd1'; plays buffer 1 in normal ("forward") direction
  • 'FWd2'; plays buffer 2 in normal ("forward") direction
  • 'rvS1'; plays buffer 1 in reverse
  • 'rvS2'; plays buffer 1 in reverse
  • 'pin1'; plays buffer 1 forward, then in reverse, then forward again, and so on
  • 'pin2'; plays buffer 2 forward, then in reverse, then forward again, and so on
  • 'pon1'; plays buffer 1 in reverse, then forward, then reverse again, and so on. Note that this option is not available if the buffer is recorded on-the-fly in the same fragment.
  • 'pon2'; plays buffer 1 in reverse, then forward, then reverse again, and so on. Note that this option is not available if the buffer is recorded on-the-fly in the same fragment.
  • 'PrEP'; does not play any buffer at all


15. b.rEc Buffer Record Mode

Specifies which buffer should be recorded to and how. Available modes are;

  • 'off'; no recording
  • 'Sy-1'; record synthesizer to buffer 1
  • 'Sy-2'; record synthesizer to buffer 2
  • 'Mi-1'; record mix to buffer 1
  • 'Mi-2'; record mix to buffer 2
  • 'Li-1'; record line input (live) audio to buffer 1
  • 'Li-2'; record line input (live) audio to buffer 2
  • 'oSy1'; overdub buffer 1 with synthesizer audio
  • 'oSy2'; overdub buffer 2 with synthesizer audio
  • 'oMi1'; overdub buffer 1 with mix audio
  • 'oMi2'; overdub buffer 2 with mix audio
  • 'oLi1'; overdub buffer 1 with line input (live) audio
  • 'oLi1'; overdub buffer 2 with line input (live) audio


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