- Using samples and kits in your songs
- Using a multi-sampled instrument
Using a multi-sampled instrument
You can use any kit as a multi-sampled instrument. Or in other words; you can have your Woovebox play back different samples automatically, based on what pitch is being played. This allows for a more realistic reproduction of a sampled instrrument at different pitches, avoiding the "smurf" effect.
On any of the 2/bS-16/A8 tracks, on the track globals ('GLob') page, set the 7/'bEhv'/'trak bEhv' ("track behavior") parameter to 'SMPL' ("sample").
Next, on the track's patch page ('Pach'/last page), invoke the context menu to select 'Init Pach', e.g;
- Hold write and short-press (a quick press no longer than one second) the value knob to cycle through the options until you find the 'Init Pach' menu item.
- Once found, long-press (a long press, longer than three seconds) the Value knob to action the item. The patch will be initialized to a default patch that suits the track's behavior and sound category. In this case, your Woovebox will report 'Init SmpL' .
- Release write to exit the context menu.
Initializing a track like this will select the factory sample kit (FS01) by default for oscillator 1's wave type. Change 1/'WavE'/'WavE tyPE' on the Osc1 page, to select the kit that contains yourt multi-sampled instrument.
Set the 15/'SlSl/'Slce Slct' ("slice select") parameter on the Osc pages to either 'MSM1' or 'MSM2'. These two multi-sample modes differ in the following way;
- 'MSM1' switches to the sample whose pitch is closest to the target pitch. This mode will result in the most natural sounding multi-sampled instrument.
- 'MSM2' switches to the sample whose pitch is closest to the target pitch, but only if that sample was recorded at a higher pitch. This mode will result in multi-sampled instrument that is mostly free of aliasing.
When further augmented with synthesis, dynamics and subtle randomness, realistic and organic renditions of accoustic instruments can be achieved.
You may also be interested in...
- Multi-effects (under Sound design)
A multi-effects block exist with configurable reverb, chorus and 2x delay units.
- 16. SM.Ho Sample-and-hold (under Osc1 and Osc2 oscillator page)
Sample and-hold allows you to prepare a new oscillator sample every nth master sample.
- Auto-slicing (under Sampler)
To auto-slice a bigger slice into smaller slices, first press 1-16 corresponding to select the slice you wish to auto-slice.
- Working with slices (under Sampler)
When you import a sample into a kit, it is appended to any existing sample for that kit to become one new long "master" sample.
- A word about authenticity (under Sound design)
This mostly has its origins in any analog signal qualities of legacy gear that we are trying to emulate in the digital domain.