Using a multi-sampled instrument

You can use any kit as a multi-sampled instrument. Or in other words; you can have your Woovebox play back different samples automatically, based on what pitch is being played. This allows for a more realistic reproduction of a sampled instrrument at different pitches, avoiding the "smurf" effect.

On any of the 2/bS-16/A8 tracks, on the track globals ('GLob') page, set the 7/'bEhv'/'trak bEhv' ("track behavior") parameter to 'SMPL' ("sample").

Next, on the track's patch page ('Pach'/last page), invoke the context menu to select 'Init Pach', e.g;

  • Hold write and short-press (a quick press no longer than one second) the value knob to cycle through the options until you find the 'Init Pach' menu item.
  • Once found, long-press (a long press, longer than three seconds) the Value knob to action the item. The patch will be initialized to a default patch that suits the track's behavior and sound category. In this case, your Woovebox will report 'Init SmpL' .
  • Release write to exit the context menu.

Initializing a track like this will select the factory sample kit (FS01) by default for oscillator 1's wave type. Change 1/'WavE'/'WavE tyPE' on the Osc1 page, to select the kit that contains yourt multi-sampled instrument.

Set the 15/'SlSl/'Slce Slct' ("slice select") parameter on the Osc pages to either 'MSM1' or 'MSM2'. These two multi-sample modes differ in the following way;

  • 'MSM1' switches to the sample whose pitch is closest to the target pitch. This mode will result in the most natural sounding multi-sampled instrument.
  • 'MSM2' switches to the sample whose pitch is closest to the target pitch, but only if that sample was recorded at a higher pitch. This mode will result in multi-sampled instrument that is mostly free of aliasing.

When further augmented with synthesis, dynamics and subtle randomness, realistic and organic renditions of accoustic instruments can be achieved.

Woovebox sound demo: "Multi-sampled Upright Piano"

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