- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates
- Guides, tutorials and docs
- Multi-instrument mode
Multi-instrument mode
Multi-instrument mode is an alternative way of working with tracks that has a number of benefits, depending on your workflow preferences, genre preferences, and/or prior experience with music gear.
In simple terms, it allows a multi-instrument track to 'borrow' the instrument from any other track.
Multi-instrument mode allows you to;
- work with your Woovebox in a way that is a little more similar to a tracker like M8
- be more efficient with DSP resources
- accomplish more complex chords (beyond 4-note chords)
- emulate polyphony and/or channel restrictions as found on vintage gear (for genres such as chiptune)
- create high-event density loops or runs (for genres such a glitch) where sounds a cut off by other subsequent sounds
To change any bS-A8 track into a multi-channel track, on the GLob page of a track, change the 'bEhv' (under 7/hh) parameter to 'Mu.in'.
Multi-instrument mode is also available for the chord track; switching on multi-instrument mode can be accomplished by changing the 'MuIn' (Mult Inst) parameter under 7/hh on the chord track's GLob page to 'MLti'.
Whenever you program a step, the track will now allow you to specify which track it should "borrow" the instrument from; a new 'trak' parameter will appear as you cycle to the usual notE/vElo/shft/whEn/do options for a step.
For your convenience the default track it borrows the instrument from is the last track you visited before entering the current multi-instrument track. So if, for example, you visited the bS track before entering a multi-instrument track on, say, A4, then the default track instrument will be the instrument from the bS track. If, when editing a step, you change the 'trak' parameter to any other track, then that track becomes the new default for the next step you program.
Editing any sound design parameter will revert the sound back to the sound associated with the track, as will soloing/unsoloing.
Multi-instrument tracks inherit all settings from the specified 'trak' track instrument. The one exception is borrowing the instrument from the 'Cd' trak, which adopts the 'follow chord' option of the track that is hosting the multi-track instrument.
TIP: Use the 'select same' ('sLct saME') option in the sequencer ('SEq') context menu to conveniently bulk-select all steps that play on a specific track;
- find a step (e.g. hold a step's 1-16 key until it auditions its note) that plays a step on the track that you want to select all the steps for
- once found, keep holding that step's 1-16 key
- still holding the step's 1-16 key, cycle step parameters until you find the 'trak' parameter
- let go of the 1-16 key
- open the context menu (e.g. hold write and short-press value) and cycle through the options until you find 'sLct saME' the option
- action the option by still holding write and long-pressing value
- still holding write, you are now editing multiple steps at once (just like regular multi-step editing), with the steps playing on the same track pre-selected for you
You may also be interested in...
- 6. Snd Sound Category (under Glob Gobal page)
The following sound categories are available; 'Bass' (bass); the primary use of the sound on this track is for a bassline.
- 4. S.Lvl Send Level (under Dynamics)
The volume/strength (0-127) of the signal generated from this track that should be sent to the send bus ('S.buS').
- 10. CM.rt Compressor Ratio (under Dynamics)
Anything above 1:20 (e.g. a value of 20) is typically considered to function as a limiter, rather than a compressor.
- 9. CM.Th Compressor Threshold (under Dynamics)
Specifies a threshold (0-100) above which the track's compressor should kick in.
- 16. noiS Noise Generator (under Dynamics)
A slight amount of noise can impart a more authentic analog feel, subtle sizzle, or even serve as noise for percussive sound design.
- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Hall effect sensor playing
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates