- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity
Delay
Your Woovebox features two separate, flexible programmable delay units.
The two delay units function identically, except for the following;
- The second delay unit can also be configured to provide a pitch shifted delay algorithm (via 8/Pc/d2.AL on a song's GLob page), allowing for pleasant overtones akin to a "shimmer" or "sparkle", depending on the patch. Using the pitch shifted delay with a very small delay time can, for example, be used to simulate sympathetic string resonance for a synthesized piano patch.
- Using delay 2 in your song (e.g. by sending audio to delay 2) is more taxing in terms of DSP resources than solely using delay 1.
The following parameters are available;
- delay length (1/Cd/dL.Ln for delay 1 or 5/Ki/d2.Ln for delay 2); length of the delay in steps, dependent on BPM
- delay feedback (2/bS/dL.Fb for delay 1 or 6/Sn/d2.Fb for delay 2); strength of the feedback
- delay width (3/Ld/dL.Wd for delay 1 or 7/hh/d2.Wd for delay 2); time between the left and right channel delay - can be configure to be mono, ping-pong delay or anything in between
- delay 2 algorithm (8/Pc/d2.AL); "dely" basic delay, "spkl" sparkle pitch shifting algorithm
Slap delay, widening, and drum processing
Some genres benefit from snare (or other drums or percussion) processing that sounds "big" and "wide" in a mix.
This effect is commonly called ADT-style doubling, slap delay, or more specifically on drums, a very short single-tap delay. It was a hallmark of many 1970s and 1980s productions, especially on snare drums. A short delay like this can;
- add weight
- make a snare snare seem wider
- create a subtle flam
- help the drum cut through a dense mix
Settings for delay 2 are automatically set to perform such a slap delay. To add this manually to your song configure your the delay unit as follows;
On the Song's FX page;
- (if using delay 2) ensure delay 2's algorithm (8/Pc/d2.AL) is set to regular delay ("dly")
- set delay length (5/Ki/d2.Ln) to something short like 1/64th or 1/32th of a step
- set delay feedback to taste (6/Sn/d2.Fb), noting that high values may give a metallic or more proto-reverb effect, while a feedback of 1 will emulate the classic "slap" delay (AKA ADT-style doubling)
- set delay width to taste (7/hh/d2.wd), which will really make your snare stand out
- on the track that you wish to use the effect, set the delay 2 send (16/A8/dLy2 on the track's GLob page) to taste
Advanced inter-delay unit feedback and "dub" effects
The output of either delay unit can be tapped and used as an oscillator in any patch, by choosing it as an oscillator wave type ('dly1' or 'dly2'). By feeding back one delay's output to another while modifying the signal in between (for example filtering), complex and interesting delay effects can be achieved, such as the quintessental "dub" delay effect (popular in genres like Trip Hop) where each subsequent echo is filtered differently (usually by a high-pass filter).
You may also be interested in...
- Rezzonator: "Sequencer Page Tutorial" (under Reviews, videos, tutorials)
- Amplitude page (under Amplitude modulation)
- 1. bPM song tempo (under Glob (song globals) page)
Note that BPM settings below 80 will reduce the available options for tempo-synced delay lengths.
- Set constant length warp mode (under Amen chop tutorial)
Try auditioning the slices after you have set their "WarP" parameter.
- Drum and snare processing and widening (under Advanced techniques)
On the Song's FX page; ensure delay 2's algorithm (8/Pc/d2.AL) is set to regular delay ("dly").
- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity