- Sampler & vocoder
- Adding samples via Wooveconnect
- Levels, VU Metering & monitoring
- Sampling sounds from the audio input
- Skip-back sampling (resampling)
- Vocoder
- Working with slices
- Auto-slicing
- Real-time pitch and time warping
- Amen chop tutorial
- Multi-sampled instruments and percussion
- Using the two sample banks
- Using samples and kits in your songs
- Using single-cycle AKWF samples
- Using Amiga Tracker samples
- Using Teenage Engineering OP-1 / OP-Z sample kits
- Kit and/or master sample initialization
- Backing up sample kits
- Auto-space reclaimer
- Limitations
- Sampler & vocoder
- Multi-sampled instruments and percussion
Multi-sampled instruments and percussion
The Woovebox sampler supports multi-sampled instruments and percussion kits.
When used chromatically (e.g. for a playable instrument like a piano), multi-sampled instruments avoid the "smurf" effect (e.g. samples sounding "unnatural" at higher or lower pitches than what they were recorded at) by sampling an instrument at different pitches. By your Woovebox intelligently switching between the different samples according to the closest pitch, the resulting instrument will sound a lot more natural when played back in your song. When further augmented with synthesis, dynamics and subtle randomness, realistic and organic renditions of accoustic instruments can be achieved.
When used for percussion, multi-sampled instruments avoid "sameness" and can help percussion parts make sound more organic by randomly selecting the sample to be played.
Creating a multi-sampled instrument
A multi-sampled instrument can have up to 16 samples, and will take up one sample kit. To create a multi-sampled instrument;
- Switch to the kit US01-US16 that you wish to use for your multi-sampled instrument.
- Import or sample the different samples that were recorded at different pitches.
- Edit the start and end point of the samples as necessary
- If creating a chromatic kit, for each sample, modify the 'tune' parameter until auditioning the slice will play the sample at 440Hz or its multiples like 110Hz or 880Hz etc. (e.g. an "A" on the keyboard). Do this for all samples until playing all samples sounds like they are playing at the exact same "A" pitch.
Refer to "using multi-sampled instruments in your song" for instructions on how to set up a patch that uses your new multi-sampled instrument.
You may also be interested in...
- Multi-effects (under Sound design)
A multi-effects block exist with configurable reverb, chorus and 2x delay units.
- Backing up sample kits (under Sampler & vocoder)
To back up your sample kit, in the sampler, select your kit US.01-US.16 (hold play, and press 1-16).
- Adding samples via Wooveconnect (under Sampler & vocoder)
Any samples you add to your Woovebox are automatically appended as a slice to the currently (or last) selected sample kit.
- "The Stars" Song SYX (under Example songs and patches .SYX files)
NOTE: requires latest firmware to be installed on your device, and vocal samples are not included for licensing reasons.
- Kit and/or master sample initialization (under Sampler & vocoder)
Through the context menu, you can initialize a sample kit in two ways; Initialize a kit ("Init Kit").
- Sampler & vocoder
- Adding samples via Wooveconnect
- Levels, VU Metering & monitoring
- Sampling sounds from the audio input
- Skip-back sampling (resampling)
- Vocoder
- Working with slices
- Auto-slicing
- Real-time pitch and time warping
- Amen chop tutorial
- Multi-sampled instruments and percussion
- Using the two sample banks
- Using samples and kits in your songs
- Using single-cycle AKWF samples
- Using Amiga Tracker samples
- Using Teenage Engineering OP-1 / OP-Z sample kits
- Kit and/or master sample initialization
- Backing up sample kits
- Auto-space reclaimer
- Limitations