- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity
15. SL.SL Slice Select
Slice select specifies which sample slice should be selected when a note is played.
- '1-16'; slice is determined by the 'SLcE' parameter specified by a step. Slices 1-16 are auditioned by pressing key 1-16.
- '1-16.'; slice is determined by the 'SLcE' parameter specified by a step. Slices 1-16 are auditioned by pressing key 1-16. Slice 1-8 and 9-16 have swapped locations.
- 'MSM1'; multi-sample slice select mode 1. This mode chooses the slice whose pitch is closest to the target pitch. This mode will result in the most natural sounding multi-sampled instrument playback. See also using a multi-sampled instrument.
- 'MSM2'; multi-sample slice select mode 2. This mode chooses the slice whose pitch is closest to the target pitch, but only if that sample was recorded at a higher pitch. This mode will result in multi-sampled instrument that is mostly free of aliasing. See also using a multi-sampled instrument.
- 'Sl 1'-'Sl16'; use a fixed slice (1 through 16) for every note.
You may also be interested in...
- Program a break (under Amen chop tutorial)
Grab (audition) slice 13 and program it on, for example, step 11.
- 1. L1.Md LFO 1 Mode (under Pitch page)
Chrd ("chord"); quantization is performed to the pitch of the nearest playing chord note.
- Fragments; arranging and building your song (under Song mode)
You can now create and edit the first fragment (fragment 01) of your song.
- Toggling tracks on and off (under Live mode)
You can play along in real-time with the tracks by playing key 1-16.
- Working on your song and a fragment's patterns (under Song mode)
This mechanic is key to working on full songs, rather than simple loops.
- Sound design
- Architecture
- Oscillators
- Algorithms
- Low Frequency Oscillators (LFOs)
- Envelope generators
- Filters
- Amplitude modulation
- Pitch modulation
- Panning & EQ
- Dynamics, Sidechaining, Gating, Ducking, Compression and Transient Shaping
- Distortion, Saturation, Bit-crushing
- Global Send Multi-effects
- DJ FX
- Wavetable Synthesis
- A word about authenticity