Quick start guide and video

This is a super quick guide to making your first song, without going too deep just yet.


Boot up

Woovebox interface showing the device after booring up.
After booting up, you will be dropped into Song mode.

Turn on your Woovebox without touching the write or play touch buttons (as their sensitivity is calibrated during power-on). Waking up the device takes up approximately two seconds. If you performed a firmware update, or if you performed a factory reset, this may take up to 2 minutes.

Once your Woovebox has booted up, you will be dropped into Song ("SG") mode in song 01. The chord (Cd) track will play a note, to let you know boot up has completed and to give you an audible identifier of the song that is loaded (as you may recognize the timbre of the instrument).

Note that you can return to Song mode at any time, by holding the value button down and then short-pressing (meaning, holding down for less than one second) 16/A8/SONG.


Set output volume

Woovebox interface showing volume being set.
Hold Play and turn the Value knob to set the output volume to a comfortable level.

Hold play and turn the value knob left or right to set the output volume to a comfortable level. Press 1-16 to audition a sound to help you hear the difference in output levels. Your preferred output level will be saved on the next auto save event.


Select and initialize a song

Woovebox interface showing selection of song 2.
Select a different song to work on by holding Play and pressing 1-12.

If you wish to select a different song to work on, you can do so by holding play and pressing 1-16 to select song 1 through 16.

If you wish to start over with the currently selected song by resetting and clearing it, you can do so through the context menu;

  • Hold write and short-press (a quick press no longer than one second) the value knob to cycle through the options until you find the "InIt SonG" menu item.
  • Once found, long-press (a long press, longer than three seconds) the Value knob to action the item. The song will be cleared and your Woovebox will report "InIt oK".
  • Release write to exit the context menu.
  • All patterns are cleared, and tracks are initialized with random (but appropriate) presets to get you started quickly.

Note that these context menus are available in a number of different places around the Woovebox UI, and they all work in the same way.


Set song BPM

Set your new song's tempo (in beats-per-minute or "BPM"). In this case, the BPM setting lives under the 1/Cd button in Song (Global/"Glob") mode. To change a parameter or setting like "BPM";

  • Hold the button 1-16 that corresponds to the parameter or setting.
  • Turn the value knob left or right to change the parameter or setting's value.

To discover more parameters and settings and the values they are set to, simply short-press any of the 1-16 buttons that have their corresponding LED lit. Any buttons that do not have their LED lit do not have a setting or parameter associated with them. To get a longer, 8-character description of a parameter or setting, long-press the button.

For now, it is enough to know that your BPM setting flows through to the tempo of many things, from LFO speed divisors to the delay effects and even auto-time stretching of samples (if you so choose); a change in BPM will never throw off any tempo-based aspects of your song.


Switch to the kick drum track

Hold the Value button and short-press the 5/Ki button. This switches to the chord (Cd) track. In the same way, you can switch to other tracks (1/Cd-13/A5), back to Song mode, to Live mode, or switch to the Sampler.

Let's program our first sounds.

Hold the value button and short-press the 5/Ki button. This switches to the kick drum (Ki) track. In the same way, you can switch to other tracks (1/Cd-13/A5), back to Song mode, to Live mode, or switch to the Sampler.

Playing key 1-16 will now sound variations of the currently selected (default) kick drum patch.

If you don't like the current kick drums, you can either select another preset, randomize a preset ("rand Pach" in the Pach page context menu) or sound-design your own.


Program a kick drum

Turn the Value knob to the left until the lower display reads "Seq". You are now on the "sequencer" page of the kickdrum track.

Turn the value knob to the left until the lower display reads "Seq". You are now on the "sequencer" page of the kickdrum track. The sequencer page is where steps (notes, chords, sample triggers) are added, edited or deleted.

There is also a convenient shortcut to the "Seq" page; on any other page than the "Seq" page, short-press the value knob. Short-press the value knob again to quickly go back to the page you came from. This short-cut allows you to quickly flip back and forth between the "Seq" page and some other page. Give it a try.

Press play to start playing our empty kick drum track pattern. While playing, you will see a blinking "play head" to indicate the position, running from left to right, top to bottom. As your Woovebox steps through the pattern, any steps that the play head encounters that contain programmed kickdrum (lit up) are played back. Any steps that do not contain a kick drum (not lit up) are ignored at that moment in time. Press play again to stop playback.

The last sounded note/sound is programmed into a step by holding write and short-pressing the key that corresponds to the step 1-16 you want the sound programmed into.

Right now, no kick drums are recorded at all, so playing the pattern back will not produce any sound; let's change that. Program a simple four-to-the floor pattern like so;

  • Press any of the 1-16 keys to audition the kick drum (currently default). Depending on the selected kick drum patch, the kick drum may sound different depending on the key you press.
  • Once you auditioned a kick drum you like;
  • hold write and short-press key 1
  • still holding write, short-press key 5
  • still holding write, short-press key 9
  • and still holding write, short-press key 13.

A typical "four-to-the-floor" pattern with a kick programmed on each beat.

You have now programmed your chosen kick drum sound onto steps 1, 5, 9 and 13; a standard "four-to-the-floor" pattern.

If you made a mistake and wish to delete a kick drum from a step, simply hold write and short-press the key corresponding to the step (LED lit up) you wish to clear (LED no longer lit up). You may also edit one or multiple programmed steps in-depth by holding a step (see manual for more information).

Now press play to hear your kick drum pattern being played back to you. Press Play again to stop the playback. You may have also noticed that pressing play caused your song to be automatically saved.

Feel free, of course, to add or remove kick drums as you please. Conditional triggering (for example on every 4th playthrough), off-step triggering (later or early than precisely one step), as well as swing are also possible (see manual).

You may also try different presets; turn the value knob to the right until the lower display reads "Pach". You are now on the "patch" page of the kickdrum track. The patch page is where you can find presets for your track (in this case a number of kick sounds/"patches"), and where you can perform a number of other operations through the context menu (such as resetting the current patch, sending the current patch to a connected computer, etc.).

To select a preset hold any of the 1-15 keys that have their LED lit. Use the 16 key to revert to the patch as it was when you entered the "Pach" page (e.g. "undo").

Using the randomizer

If you lack inspiration or need to get something going quickly, your Woovebox comes with an "intelligent" randomization feature. On the "Seq" page, choose and action the "rand Pttn" option. Your Woovebox will now create a random pattern that fits the intended behavior ("bEhv" under 7/hh on the track's "Glob" page) of the track. In this case it will provide you with a plausible kick pattern, but in case of other tracks it will provide you with melodies, basslines, etc. as appropriate. For more information, see the randomization section.


Switch to the chord track

Woovebox interface showing a quick reminder of what chords the low and high keys play.
When switching to the chord track, a brief reminder of the "high" (key 1, 2, 3, 5, 6, 7, 8) and "low" (key 9, 10, 11, 13, 14, 15, 16) chords is displayed. In this case the "high" keys all sound minor chords, while thus "low" keys sound suspended second ("Sus2") chords.

Just like we did for the kick drum, hold the value button and short-press the 1/Cd button to switch to the chord (Cd) track.

The use of the chord track is not strictly mandatory, however strongly recommended to make the most of your Woovebox' capabilities; not in the least because it is a very quick, easy and versatile way of creating a professional sounding song. As you get to know your Woovebox better, you are encouraged to learn more about chords and how to relate to music production on your Woovebox.

You don't need to know any music theory however, to start using the chord track; all its functions work just as well if you play or produce music solely "by ear". If you are new to music production, then all you need to know is that a chord progression (cycling between two or more chords) tells a story; it creates tension and resolution over time, creating a strong interest and evoking emotions with your audience. The sort of story you want to tell and the types of emotions (happy, sad, mysterious, etc.) you wish to evoke, are controllable by the chord types, as well as the key your song is in. Many pop songs use 4 chords, some use only 2. There are no set rules, however there are some guidelines that may help.

Like the BPM (tempo) setting, the chords that are playing, flow through to many other aspects, from the way your bass lines and arpeggios play, to sound design and chord lock effects.

Set the root note and scale (optional)

If scales and keys are not something you wish to bother with at this time, it is enough to know for now that your song will be in the C major/A minor key by default (e.g. if you imagine a piano keyboard, all "good sounding" notes will be the white notes). If, however, you wish to set up a custom scale/key for your song, you can do so through the following;

  • Switch to Song mode (hold value knob and short-press 16/A8/SONG).
  • The root note can be set by changing the parameter under key 2/bs. Changing the parameter works in exactly the same way we changed the song's tempo (BPM); hold the key, and turn the value knob.
  • The scale or mode can be set by changing the parameter under key 3/Ld.

For an in-depth look at scales and modes, and how they relate to music production on your Woovebox, please see the scales and modes section.


Program a chord progression

The sequencer ("Seq") page of the Chord ("Cd") track for pattern 1 ("01"), when pattern 1 is still empty.
The sequencer ("Seq") page of the Chord ("Cd") track for pattern 1 ("01"), when pattern 1 is still empty.

Just like we did for the kick drum, make sure you are on the "sequencer" ("Seq") page of the chord track. Switching between tracks will usually keep the page you are on the same. So if you were on the "sequencer" page for the kick drum track, switching to the chord track will also immediately put you on the "sequencer" page for the chord track.

The chord track is the only "special" track that works a little different to all the other (2/bs-16/A8) tracks. Whereas you normally record single notes, hits or sample triggers to all the other tracks, the chord track records chords (e.g. multiple notes at once that sound harmonically interesting). The chord track is the only track that is truly polyphonic, meaning it is the only track that can play multiple, complex voices at the same time (your Woovebox is also capable of reproducing some limited paraphonic sounds/chords on the other tracks however).

Key 1, 2, 3, 5, 6, 7 and 8 let you play up to seven available chords. Key 4 selects the chord type. The same arrangement is replicated for key 9, 10, 11, 13, 14, 15 and 16, where key 12 cycles through the chord types.

Unique to the chord track, rather than single notes, two sets ("types") of 7 chords are laid out across the 1-16 keyboard;

  • Press key 1, 2, 3, (but not 4), 5, 6, 7, 8 to hear the different chords at your disposal for chord type 1.
  • Press key 9, 10, 11, (but not 12), 13, 14, 15, 16 to hear the different chords at your disposal for chord type 2.
  • Key 4/CdHi and 12/CdLo cycle through the different types of chords available for chord type 1 and 2 respectively.

Get a feel for how the chords work and sound, and how you can cycle through the different types. Doing so, you may already find a chord progression (say a sequence of four chords) you really like. TIP: If you can't immediately find a chord progression you like, try a 2-chord progression that consists of a major 7th chord (for example 'C.7') and its minor 7th counterpart (for example 'C.M7'). This should make for some instant lounge / chill-out vibes.

The sequencer ("Seq") page on the chord track showing a chord progression made up of four chords.
The sequencer ("Seq") page on the chord track showing a chord progression made up of four chords.

As with our kick drum track, the pattern starts off empty. So playing the pattern back will not produce any chord sounds yet; let's change that. Assuming you wish to program a 4-chord progression;

  • Play your first chord.
  • Hold write and short-press key 1. The chord you played is now programmed to play when the play head encounters step 1; the LED at step 1 is now lit up.
  • Play your second chord.
  • Hold write and short-press key 5. The chord you played is now programmed to play when the play head encounters step 5; the LED at step 5 is now lit up.
  • Play your third chord.
  • Hold write and short-press key 9. The chord you played is now programmed to play when the play head encounters step 9; the LED at step 9 is now lit up..
  • Play your fourth chord.
  • Hold write and short-press key 13. The chord you played is now programmed to play when the play head encounters step 13; the LED at step 13 is now lit up.

If you wish to temporarily solo the track you are working on, hold the Value knob and short-press key 1-16 corresponding to the track you are already on. Perform the gesture again to turn off soloing.

Just like with the kick drum track, if you made a mistake and wish to delete a chord from a step, simply hold write and short-press the key corresponding to the step you wish to clear. You may also edit one or multiple programmed steps in-depth by holding a step (see manual for more information).

Press play to hear your chord progression being played back to you. Press Play again to stop the playback. Your chord progression is now in place. You may again notice that pressing play caused your song to be automatically saved.

If you wish to temporarily solo the track you are working on, hold the value knob and short-press key 1-16 corresponding to the track you are already on. This is the same gesture as selecting a track, except selecting the track you are already on invokes the soloing functionality. Perform the gesture again to turn off soloing. Muting of tracks is also possible by selecting tracks you wish to mute/unmute in Live mode and switching back to the track you wish to edit with a long-press.

As mentioned earlier, besides playing chords on the chord track ("Cd"), chords may also be played on other tracks by configuring a patch and track to become paraphonic.

All tracks can be transposed any number of semitones. If you feel any track or instrument sounds better in your song at a lower or higher octave, simply transpose the track by 12 semitones up or down. You can do so by scrolling to the the 'GLob' page, and changing the 'trSP' parameter under the 2/bS key; e.g. hold down key 2/bs key and turn the value knob left or right (note that you can instead also change any programmed notes individually to play at a lower octave, or use the coarse detune setting for the oscillators - 3/Ld/'det.C' on the 'Osc1'/'Osc2' pages - to play an octave lower).


Program a bassline

Switch to the bass track (2/bS) and use the value knob to scroll to the "GLob" page. Press key 4 to verify the state of the "FLW.C" ("FLLW Chrd") parameter is set to "root". If it is not set to "root", change it to "root" by holding down key 4 and turning the value knob.

We just made sure that any bass notes that we will be programming, will be adapted to the chord being played. Specifically, any bass notes we will be programming, will be automatically transposed to the nearest root note of the chord that is being played (other adaptations are also available via the "FLW.C" parameter, see manual).

We can verify this behavior by scrolling to the sequencer ("Seq") page and playing the currently selected bass patch by pressing the 1-16 keys. You should hear the bass keeps playing the same note, with only the octave changing at most. The screen verifies this as well; you should see the same note being played, with only the number (indicating the octave) changing.

You may also notice the chord track faintly playing in the background every time you hit a bass note on the 1-16 keys. It is playing the last played chord and helps with giving you some harmonic context when programming more complex patterns or chains of patterns. If you wish to just hear the bass by itself, you can solo a track by "switching" to the track you are already on. In other words, hold value and short-press the 2/bS track. The screen will display "Solo on". Perform the action again to cancel the soloing.

Please note that, if you wish, you can override the ("follow chord") setting on a per-pattern basis on the pattern ('Pttn') page. So if you need to deviate from the global "FLW.C" ("FLLW Chrd") setting we just made/verified for just one or two patterns, then you can do so.

Program some notes like we did for the kick drum. If you don't have anything particular in mind, even some random locations will do, to get you started; thanks to the "FLW.C" setting we chose, your Woovebox will transpose the notes to always sound good. To quickly generate a random pattern, you can use the context menu on the sequencer ("Seq") page to generate a random pattern;

  • Hold write and short-press (a quick press no longer than one second) the value knob to cycle through the options until you find the "rand Pttn" ("Randomize Pattern") menu item.
  • Once found, long-press (a long press, longer than three seconds) the Value knob to action the item. A random pattern will be generated for you.
  • Release write to exit the context menu.

Once you have some bass notes, hit play. You will now notice how the bassline is automatically adapted to the chord that is playing. Indeed, if you completely change the chords, the bassline will still sound "good" and coherent. Your Woovebox is able to do this with all parts; basslines, melodies, arpeggios etc. It is even able to pitch-quantize LFOs. It is one of the reasons why creating complex songs and sounds on the Woovebox is so quick and immediately rewarding.


Program an arpeggio

On the "Pttn" page, change the pattern length to something shorter.

Switch to the arpeggio (4/Ar) track and use the value knob to scroll to the "Glob" page. Press key 4 to verify the state of the "FLW.C" ("FLLW CHRD") parameter is set to "CLS.A". If it is not set to "CLS.A", change it to "CLS.A" by holding down key 4 and turning the value knob.

Similar to what we did to the bassline, we just made sure that any arpeggio track notes will be adapted to the chord being played. However rather than adapting the notes to the root note of the playing chord, the notes will be "pulled" to the closest note that the chord consists of.

Arpeggios are short runs and are typically not as long as full patterns (e.g. they are typically not as long as, say, our bassline pattern). Use the value knob to scroll to the "Pttn" page. Change the "Pt.Ln" ("Ptrn Len" / pattern length) parameter under the 2 key. It is likely set to 16 (playing all of the 16 steps of the pattern). However, for an arpeggio, typically short runs are more suitable. Set "Pt.Ln" to, for example, 5 or 7.

Switch to the Sequencer page (use the value knob to scroll to it, or use the shortcut by pressing the value knob). Press play. You should now see the play head cycle between the first few steps, rather than all 16 for this track.

All we need to do now, is add some notes. Again, some random notes will do for now, if you wish. You will notice you are not able to program notes past the reduced pattern length; the device will respond with ("Chng Len"; aka "please change pattern length first!").

Press play to hear your newly created arpeggio. Once again you will notice the arpeggio is automatically adapted to the chord being played.

Feel free to experiment with different lengths. You will likely notice that prime numbered lengths (for example lengths of 3, 5, 7 or 11) produce the most interesting, intricate and complex arpeggio runs (think IDM, Trance), while numbers that are divisible by two or three (2, 4, 6, 8, 9, 10, 12 etc.) sound more conventional (think 80s pop, Synthwave).

Arpeggio tracks are perfect for conditional triggering and modification (see manual), allowing you to create incredibly intricate arpeggiated runs.


Build up your song with more elements

Hi-hats (track 7/hh) on the off-beat (steps 3, 7, 11, 15).

Now that you have familiarized with programming notes and patterns, you can start building up your track.

For example, put a hi-hat (7/hh) on the off-beat (steps 3, 7, 11, 15) add a snare (6/Sn) or clap on steps 5 and 13.


Conditional triggering and modification

An essential part of creating songs on your Woovebox that sound polished, is conditional triggering and modification.

As the name implies, conditional triggering and modification allows you to trigger and modify notes and samples under certain conditions.

Using conditional triggering and modification, you can create complex, changing patterns from just 16 steps that keep your listener's interest. Some common examples include;

  • Complex arpeggios
  • Drum fills
  • Hi-hat ratchets
  • Snare rolls
  • Bass or lead slides
  • Crash cymbal triggering on every nth pattern playthrough
  • Note pitch changes

To demonstrate, let's add a crash cymbal that only plays once every 4 pattern playthroughs on the 'Pc' ("percussion") track;

Switch to the 'Pc' track by holding the value knob and pressing 8/Pc. If not already on the sequencer page ('Seq') turn the value knob until the sequencer page is selected. You can also use the shortcut that continuously toggles between the 'Seq' page and any other page that was selected - in that case simply press the value key to toggle to the 'Seq' page.

By default, the 'Pc' track should be initialized with a crash cymbal (you can of course also select something else from the 'Pach' preset page).

Just like programming the other tracks, audition the note or slice you wish to use, and then hold write and press key 1-16 corresponding to the step you wish to program the note or slice on. Usually a crash cymbal sounds on the first beat, so let's program it onto step 1.

Keep holding the write button (or if you already let get, hold the step you just programmed until it starts blinking). While the step is blinking, press the value knob to cycle through the various step parameters you can change. The two parameters that are relevant to conditional triggering are 'when' and 'do'.

The 'when' parameter specifies the condition that needs to be satisfied. By default that condition is 'awys' (always), meaning that your Woovebox will always trigger the step. For our crash cymbal we would like the 'when' condition to something that only triggers once every four playthroughs. With the 'when' parameter selected, turn the value knob until you have found the '1of4' condition.

You can now let go of the step and/or write button you were holding. Press play to hear the crash cymbal play just once and remain silent for the following three other playthroughs.

You are, of course, not just limited to simple playback triggering. The 'do' parameter allows for a great number of modifications that can be made conditionally. We won't list them all here, however it is useful to note that there are generally two versions of each conditional modification. The ones with a dot at the end (for example "SldE." vs "SldE") won't playback at all unless the condition is met. The ones without the dot at the end will play back normally if the condition is not met, and will play back the step modified if the condition is met.

Just 16 steps (one pattern), conditionally triggered over 16 bars


Chaining patterns

The Woovebox is all about "doing more with less". As such you are highly encouraged to prioritize creating variation through chord sequences, conditionals and using Song mode, rather than using more patterns.

However, in cases where a single 16-step pattern is too limiting (for example if you wish to record a long solo or melody), you can chain up to 16 patterns to create longer patterns, up to one long sequence of 256 steps per track.

You can change the current pattern by holding play and pressing 1-16 to change to pattern 1-16.

To chain the current pattern to another, use the value knob to switch to the "Pattern" ("Pttn") page. Change the "Chain next" ("Ch.ne") parameter under the 3/Ld key to reflect the pattern number that should play next after the current pattern. "SELF" means that the next pattern to be played should be the current pattern itself, which is the default behavior.

If you wish to repeat a pattern in a chain a few times before it switches to the next pattern, you can specify how many times the pattern should be repeated by changing the "chain repeat" ("Ch.rP") parameter under the 4/Ar key to reflect the amount of times you wish to loop the pattern before it switches to the next.

Via the context menu on the pattern ("Pttn") page of every track, you can also automate all this. You can quickly chain the next pattern ("Chn Next"), the next three patterns ("Chn 4"), the next seven patterns ("Chn 8") or chain all sixteen patterns ("Chn All").


Create a melody

Many producers can struggle with melodies and motifs. This can particularly be the case, if playing a keyboard or music theory is not your forte.

Many instruments and grooveboxes offer scale-dependent keyboard layouts. This makes sure that whichever note you strike always sounds "good" in the context of the song that is playing. So does your Woovebox;

  • Switch to the lead (3/Ld) track.
  • Scroll to the 'GLob' page.
  • Press key 4 to verify set the state of the "FLW.C" ("FLLW Chrd") is set to "LGL" or modify the setting so that it is.
  • Switch back to the "Seq" page.
  • Press play.

Now jam along with your song. You will notice whichever key you strike tends to sound "good" in the context of the song. That is because "FLLW Chrd" is set to allow all notes that the key/scale permits. This helps you play "in key" no matter what.

However, your Woovebox can take this one step further and assist with finding melodies and motifs even quicker;

Because it knows which chords are playing at which moment in time, the device can dynamically modify the keyboard to play different notes at different times in your song's playback when you press them. It can do so in a way that fits the chord that is currently playing. To engage this mode, set "FLW.C" one of the "trs" modes.

This opens up a new way of playing and improvising melodies; improvisation and playing becomes rhythm and timing-based rather than having to know and anticipate the chords that are playing. Indeed, it is possible to create a complex melody from an "island" of just a few 1-16 keys. A very welcome bonus is that this way of playing is uniquely suited to live playing a small device like the Woovebox with just a few buttons.

To get a feel for how this works, set FLW.C to one of the trS modes, and then keep playing the same one or two (or more) keys while playing back your song. Find keys that sound good to you. As soon as the chord changes, you should notice the keys playing entirely different notes that similarly also tend to sound "good".


Recording live

If you have found a melody and wish to record it live while playing, rather than programming the notes, you can do so by holding write and pressing play.

Your Woovebox will start playing the current pattern chain, and any keys you press will be recorded. Any notes recorded will be automatically quantized to the nearest step.

There are two live recording modes available; overdub ("dub") and erase ("rec");

  • Overdub keeps any steps intact as the playhead moves over them, only erasing previous step entries if they are being replaced.
  • Erase starts erasing every step the playhead moves over, but only starts doing that once your play the first note. It is particularly useful for re-doing takes or portions thereof.


Create a final track with Song mode

If you wish to use your Woovebox for full song production, the device comes with a powerful dedicated Song mode.

Once you have created one or more patterns elements and motifs across multiple tracks, you can sequence build-ups of these by switching to Song mode (hold value knob and short-press 16/Song).

Once in Song mode, turn the value knob to the right until the screen reads "Fr.01". You can now create and edit the first fragment (fragment 01) of your song.

When your song plays, the Woovebox steps through a number of fragments. Fragments have a length (specify length by holding write and turning value knob) for which they play and/or effect the tracks you specify. No length (e.g. length equals zero) and no tracks enabled (e.g. all LEDs are off), means that song playback should end at that fragment.

For example, to start fragment 01 off with the kickdrum and the bassline, hold write and short-press 5/Ki and then, while still holding write, short-press 2/Bs.

The kick and bass tracks now light up, indicating that they will play for the duration of this fragment.

Much like editing notes on tracks, in a Song mode fragment you can hold an active (e.g. "lit up") track and edit a number of settings. These settings include;

  • Behavior ("Behv") (play, mute, fade in/out, and various filter, pitch and stutter effects)
  • The pattern ("Pttn") that the track should play (note that chains are still respected)
  • Chord lock ("CdLk") determines whether the track should respond to chord changes
  • Retrigger Pattern ("retr.Pt") applies a special step retriggering pattern, allowing for retrigger-based variations - useful for fills and stutters or more radical transformations of notes

Use the context menu to insert, delete or clone fragments.


More

This short tutorial only scratches the surface of your Woovebox' capabilities. Please see the rest of the support and documentation to get to know your Woovebox and music production.

Your Woovebox comes with everything to create full, mastered, rich-sounding compositions that are club or radio-ready.


Start making more music with less

Woovebox
Pocket Animal Audio Pty. Ltd.
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