Conditional triggering and modification

An essential part of creating songs on your Woovebox that sound polished and varied, is conditional triggering and modification.

As the name implies, conditional triggering and modification allows you to trigger or affect notes and samples under certain conditions. Using conditional triggering and modification, you can create complex, changing patterns from just 16 steps that keep your listener's interest. Some common examples include;

  • Complex arpeggios
  • Drum fills
  • Hi-hat ratchets
  • Snare rolls
  • Bass or lead slides
  • Crash cymbal triggering on every nth pattern playthrough
  • Note pitch changes

An essential part of creating songs on your Woovebox that sound polished and varied, is conditional triggering and modification.

Conditional triggers consist of two settings that are set when editing a step. These settings are;

  • 'when'; specifies the condition that needs to be satisfied. By default that condition is 'awys' (always), meaning that your Woovebox will always trigger the step.
  • 'do'; specifies the modification that should be made if the condition is satisfied.


Example

Conditional triggering and modification of steps turns a boring, repetitive single-bar pattern into an interesting, evolving tapestry that plays out over many bars.

This example demonstrates a typical use of conditional triggering and modification. Note that this example refrains from demonstrating how pattern playback can further be influenced by chord auto transpose, punch-in/out, and song mode trigger patterns. It is however worth noting that a single 16-step pattern can easily be sufficient for an entire song once combined with forementioned features.


Without conditional triggering

A 16-step (1-bar) pattern with all elements in place.

8 bars of the same 16 steps without conditional triggering


With conditional triggering and modification

The exact same basic 16-step (1-bar) pattern with all elements being conditionally triggered and modified.

Demonstrated are pitch changes (note and octave), pitch induced timbre modifcations (hi-hat), pitch slides/portamento, ratchets (fast retriggering), conditional muting and prime-numbered intervals.

16 bars of the same 16 steps, however with conditional triggering and modification of some steps


'When' conditions

The following 'when' conditions are available;

  • 'Awys'; Always perform the 'do' modification
  • '1of2'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification one playthrough, and so on
  • '1of3'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification two playthroughs, and so on
  • '1of4'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification three playthroughs, and so on
  • '1of5'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification four playthroughs, and so on
  • '1of8'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification seven playthroughs, and so on
  • '1o16'; Perform the 'do' modification once on the first playthrough of the pattern, then skip the modification fifteen playthroughs, and so on
  • 'PTh2'; Skip the first playthrough and perform the 'do' modification on the second playthrough, and so on
  • 'PTh3'; Skip the first two playthroughs and perform the 'do' modification on the third playthrough, and so on
  • 'PTh4'; Skip the first three playthroughs and perform the 'do' modification on the fourth playthrough, and so on
  • 'PTh5'; Skip the first four playthroughs and perform the 'do' modification on the fifth playthrough, and so on
  • 'PTh8'; Skip the first seven playthroughs and perform the 'do' modification on the eighth playthrough, and so on
  • 'PT16'; Skip the first fifteen playthroughs and perform the 'do' modification on the sixteenth playthrough, and so on
  • '1an3'; Perform the 'do' modification on the first and third playthrough of the pattern
  • '1an4'; Perform the 'do' modification on the first and fourth playthrough of the pattern
  • '1an5'; Perform the 'do' modification on the first and fifth playthrough of the pattern
  • '1an8'; Perform the 'do' modification on the first and eighth playthrough of the pattern
  • '1a16'; Perform the 'do' modification on the first and sixteenth playthrough of the pattern
  • 'Pr25'; There is a random 25% chance the 'do' modification is performed
  • 'Pr50'; There is a random 50% chance the 'do' modification is performed
  • 'Pr75'; There is a random 75% chance the 'do' modification is performed


'Do' step modifications

The following 'do' step modifications are available;

  • 'Play'; Simply play the step.
  • 'SLdE'; Play with 303-style pitch slide from the previous played pitch. Play normally if condition is not satisfied
  • 'SLdE.'; Play with 303-style pitch slide from the previous played pitch. Do not play step at all if condition is not satisfied.
  • 'Acnt'; Play with 303-style accent (increased velocity, slightly opened up filter). Play normally if condition is not satisfied
  • 'Acnt.'; Play with 303-style accent (increased velocity, slightly opened up filter). Do not play step at all if condition is not satisfied.
  • 'SlAc'; Combine 'SldE' and 'Acnt'. Play normally if condition is not satisfied.
  • 'SlAc.'; Combine 'SldE' and 'Acnt'. Do not play step at all if condition is not satisfied.
  • 'Up1o'; Play step one octave higher. Play normally if condition is not satisfied.
  • 'Up1o.'; Play step one octave higher. Do not play step at all if condition is not satisfied.
  • 'SlU1'; Combine 'SldE' and 'Up1o'. Play normally if condition is not satisfied.
  • 'SlU1.'; Combine 'SldE' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'AcU1'; Combine 'Acnt' and 'Up1o'. Play normally if condition is not satisfied.
  • 'AcU1.'; Combine 'Acnt' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'SAU1'; Combine 'SLdE', 'Acnt' and 'Up1o'. Play normally if condition is not satisfied.
  • 'SAU1.'; Combine 'SLdE', 'Acnt' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'Dn1o'; Play step one octave lower. Play normally if condition is not satisfied.
  • 'Dn1o.'; Play step one octave higher. Do not play step at all if condition is not satisfied.
  • 'Sld1'; Combine 'SldE' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'Sld1.'; Combine 'SldE' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'Acd1'; Combine 'Acnt' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'Acd1.'; Combine 'Acnt' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'SAd1'; Combine 'SLdE', 'Acnt' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'SAd1.'; Combine 'SLdE', 'Acnt' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'TStp'; Tape stop effect (samples only). Play normally if condition is not satisfied.
  • 'TStp.'; Tape stop effect (samples only). Do not play step at all if condition is not satisfied.
  • 'TStr'; Tape start effect (samples only). Note that sample remains perfectly synced with BPM. Play normally if condition is not satisfied.
  • 'TStr.'; Tape start effect (samples only). Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'Rvse'; Play in reverse (samples only). Play normally if condition is not satisfied.
  • 'Rvse.'; Play in reverse (samples only). Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'NoDl'; Play with delay FX send temporarily canceled. Play normally if condition is not satisfied.
  • 'NoDl.'; Play with delay FX send temporarily canceled. Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'PLFO'; Play with pitch LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'P.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Can be used for vibrato effects.
  • 'PLFO.'; Play with pitch LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'P.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Do not play step at all if condition is not satisfied. Can be used for vibrato effects.
  • 'ALFO'; Play with amplitude LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'A.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Can be used for tremolo effects.
  • 'ALFO.'; Play with amplitude LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'A.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Do not play step at all if condition is not satisfied. Can be used for tremolo effects.
  • 'Up1n'; Modify note pitch up by one note on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up1n.'; Modify note pitch up by one note on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up2n'; Modify note pitch up by two notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up2n.'; Modify note pitch up by two notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up3n'; Modify note pitch up by three notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up3n.'; Modify note pitch up by three notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up4n'; Modify note pitch up by four notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up4n.'; Modify note pitch up by four notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up5n'; Modify note pitch up by five notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up5n.'; Modify note pitch up by five notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up6n'; Modify note pitch up by six notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up6n.'; Modify note pitch up by six notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn1n'; Modify note pitch down by one note on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn1n.'; Modify note pitch down by one note on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn2n'; Modify note pitch down by two notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn2n.'; Modify note pitch down by two notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn3n'; Modify note pitch down by three notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn3n.'; Modify note pitch down by three notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn4n'; Modify note pitch down by four notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn4n.'; Modify note pitch down by four notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn5n'; Modify note pitch down by five notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn5n.'; Modify note pitch down by five notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn6n'; Modify note pitch down by six notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn6n.'; Modify note pitch down by six notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'X 2'; Play step and re-trigger once more within the same step duration. Play normally if condition is not satisfied.
  • 'X 2.'; Play step and re-trigger once more within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 3'; Play step and re-trigger another two times within the same step duration. Play normally if condition is not satisfied.
  • 'X 3.'; Play step and re-trigger another two times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 4'; Play step and re-trigger another three times within the same step duration. Play normally if condition is not satisfied.
  • 'X 4.'; Play step and re-trigger another three times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 5'; Play step and re-trigger another four times within the same step duration. Play normally if condition is not satisfied.
  • 'X 5.'; Play step and re-trigger another four times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 6'; Play step and re-trigger another five times within the same step duration. Play normally if condition is not satisfied.
  • 'X 6.'; Play step and re-trigger another five times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 7'; Play step and re-trigger another six times within the same step duration. Play normally if condition is not satisfied.
  • 'X 7.'; Play step and re-trigger another six times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 8'; Play step and re-trigger another seven times within the same step duration. Play normally if condition is not satisfied.
  • 'X 8.'; Play step and re-trigger another seven times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp2'; Play step and re-trigger once more at a higher note (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • GUp2.'; Play step and re-trigger once more at a higher note (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp3'; Play step and re-trigger two times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp3.'; Play step and re-trigger two times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp4'; Play step and re-trigger three times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp4.'; Play step and re-trigger three times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp5'; Play step and re-trigger four times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp5.'; Play step and re-trigger four times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp6'; Play step and re-trigger five times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp6.'; Play step and re-trigger five times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp7'; Play step and re-trigger six times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp7.'; Play step and re-trigger six times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp8'; Play step and re-trigger seven times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp8.'; Play step and re-trigger seven times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • GDn2'; Play step and re-trigger once more at a lower note (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied
  • GDn2.'; Play step and re-trigger once more at a lower note (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn3'; Play step and re-trigger two times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn3.'; Play step and re-trigger two times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn4'; Play step and re-trigger three times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn4.'; Play step and re-trigger three times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn5'; Play step and re-trigger four times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn5.'; Play step and re-trigger four times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn6'; Play step and re-trigger five times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn6.'; Play step and re-trigger five times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn7'; Play step and re-trigger six times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn7.'; Play step and re-trigger six times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn8'; Play step and re-trigger seven times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn8.'; Play step and re-trigger seven times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.


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