'Do' step modifications

The following 'do' step modifications are available;

  • 'Play'; Simply play the step.
  • 'SLdE'; Play with 303-style pitch slide from the previous played pitch. Play normally if condition is not satisfied
  • 'SLdE.'; Play with 303-style pitch slide from the previous played pitch. Do not play step at all if condition is not satisfied.
  • 'Acnt'; Play with 303-style accent (increased velocity, slightly opened up filter). Play normally if condition is not satisfied
  • 'Acnt.'; Play with 303-style accent (increased velocity, slightly opened up filter). Do not play step at all if condition is not satisfied.
  • 'SlAc'; Combine 'SldE' and 'Acnt'. Play normally if condition is not satisfied.
  • 'SlAc.'; Combine 'SldE' and 'Acnt'. Do not play step at all if condition is not satisfied.
  • 'Up1o'; Play step one octave higher. Play normally if condition is not satisfied.
  • 'Up1o.'; Play step one octave higher. Do not play step at all if condition is not satisfied.
  • 'SlU1'; Combine 'SldE' and 'Up1o'. Play normally if condition is not satisfied.
  • 'SlU1.'; Combine 'SldE' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'AcU1'; Combine 'Acnt' and 'Up1o'. Play normally if condition is not satisfied.
  • 'AcU1.'; Combine 'Acnt' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'SAU1'; Combine 'SLdE', 'Acnt' and 'Up1o'. Play normally if condition is not satisfied.
  • 'SAU1.'; Combine 'SLdE', 'Acnt' and 'Up1o'. Do not play step at all if condition is not satisfied.
  • 'Dn1o'; Play step one octave lower. Play normally if condition is not satisfied.
  • 'Dn1o.'; Play step one octave higher. Do not play step at all if condition is not satisfied.
  • 'Sld1'; Combine 'SldE' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'Sld1.'; Combine 'SldE' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'Acd1'; Combine 'Acnt' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'Acd1.'; Combine 'Acnt' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'SAd1'; Combine 'SLdE', 'Acnt' and 'Dn1o'. Play normally if condition is not satisfied.
  • 'SAd1.'; Combine 'SLdE', 'Acnt' and 'Dn1o'. Do not play step at all if condition is not satisfied.
  • 'TStp'; Tape stop effect (samples only). Play normally if condition is not satisfied.
  • 'TStp.'; Tape stop effect (samples only). Do not play step at all if condition is not satisfied.
  • 'TStr'; Tape start effect (samples only). Note that sample remains perfectly synced with BPM. Play normally if condition is not satisfied.
  • 'TStr.'; Tape start effect (samples only). Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'Rvse'; Play in reverse (samples only). Play normally if condition is not satisfied.
  • 'Rvse.'; Play in reverse (samples only). Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'NoDl'; Play with delay FX send temporarily canceled. Play normally if condition is not satisfied.
  • 'NoDl.'; Play with delay FX send temporarily canceled. Note that sample remains perfectly synced with BPM. Do not play step at all if condition is not satisfied.
  • 'PLFO'; Play with pitch LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'P.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Can be used for vibrato effects.
  • 'PLFO.'; Play with pitch LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'P.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Do not play step at all if condition is not satisfied. Can be used for vibrato effects.
  • 'ALFO'; Play with amplitude LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'A.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Can be used for tremolo effects.
  • 'ALFO.'; Play with amplitude LFO engaged. Play normally if condition is not satisfied. Only has an effect if 'A.L.tr' on the Osc1/Osc2 pages is set to 'Cond'. Do not play step at all if condition is not satisfied. Can be used for tremolo effects.
  • 'Up1n'; Modify note pitch up by one note on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up1n.'; Modify note pitch up by one note on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up2n'; Modify note pitch up by two notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up2n.'; Modify note pitch up by two notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up3n'; Modify note pitch up by three notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up3n.'; Modify note pitch up by three notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up4n'; Modify note pitch up by four notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up4n.'; Modify note pitch up by four notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up5n'; Modify note pitch up by five notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up5n.'; Modify note pitch up by five notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Up6n'; Modify note pitch up by six notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Up6n.'; Modify note pitch up by six notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn1n'; Modify note pitch down by one note on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn1n.'; Modify note pitch down by one note on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn2n'; Modify note pitch down by two notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn2n.'; Modify note pitch down by two notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn3n'; Modify note pitch down by three notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn3n.'; Modify note pitch down by three notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn4n'; Modify note pitch down by four notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn4n.'; Modify note pitch down by four notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn5n'; Modify note pitch down by five notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn5n.'; Modify note pitch down by five notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'Dn6n'; Modify note pitch down by six notes on selected scale (before any auto-transpose). Play normally if condition is not satisfied.
  • 'Dn6n.'; Modify note pitch down by six notes on selected scale (before any auto-transpose). Do not play step at all if condition is not satisfied.
  • 'X 2'; Play step and re-trigger once more within the same step duration. Play normally if condition is not satisfied.
  • 'X 2.'; Play step and re-trigger once more within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 3'; Play step and re-trigger another two times within the same step duration. Play normally if condition is not satisfied.
  • 'X 3.'; Play step and re-trigger another two times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 4'; Play step and re-trigger another three times within the same step duration. Play normally if condition is not satisfied.
  • 'X 4.'; Play step and re-trigger another three times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 5'; Play step and re-trigger another four times within the same step duration. Play normally if condition is not satisfied.
  • 'X 5.'; Play step and re-trigger another four times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 6'; Play step and re-trigger another five times within the same step duration. Play normally if condition is not satisfied.
  • 'X 6.'; Play step and re-trigger another five times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 7'; Play step and re-trigger another six times within the same step duration. Play normally if condition is not satisfied.
  • 'X 7.'; Play step and re-trigger another six times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'X 8'; Play step and re-trigger another seven times within the same step duration. Play normally if condition is not satisfied.
  • 'X 8.'; Play step and re-trigger another seven times within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp2'; Play step and re-trigger once more at a higher note (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • GUp2.'; Play step and re-trigger once more at a higher note (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp3'; Play step and re-trigger two times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp3.'; Play step and re-trigger two times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp4'; Play step and re-trigger three times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp4.'; Play step and re-trigger three times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp5'; Play step and re-trigger four times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp5.'; Play step and re-trigger four times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp6'; Play step and re-trigger five times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp6.'; Play step and re-trigger five times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp7'; Play step and re-trigger six times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp7.'; Play step and re-trigger six times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GUp8'; Play step and re-trigger seven times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GUp8.'; Play step and re-trigger seven times more at a ever higher notes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • GDn2'; Play step and re-trigger once more at a lower note (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied
  • GDn2.'; Play step and re-trigger once more at a lower note (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn3'; Play step and re-trigger two times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn3.'; Play step and re-trigger two times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn4'; Play step and re-trigger three times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn4.'; Play step and re-trigger three times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn5'; Play step and re-trigger four times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn5.'; Play step and re-trigger four times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn6'; Play step and re-trigger five times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn6.'; Play step and re-trigger five times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn7'; Play step and re-trigger six times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn7.'; Play step and re-trigger six times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.
  • 'GDn8'; Play step and re-trigger seven times more at a ever lower notes (as determined by "FLW.C") within the same step duration. Play normally if condition is not satisfied.
  • 'GDn8.'; Play step and re-trigger seven times more at a ever lowernotes (as determined by "FLW.C") within the same step duration. Do not play step at all if condition is not satisfied.


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