- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates
6. Snd Sound Category
Describes the general "human-identifiable" sound/role that this track plays in the composition.
For example, tracks set to "lead" ('LEad') will offer lead presets to choose from on the Patch ('Pach') page.
The following sound categories are available;
- 'Bass' (bass); the primary use of the sound on this track is for a bassline.
- 'Lead' (lead); the primary use of the sound on this track is for a lead.
- 'Arpg' (arpeggio); the primary use of the sound on this track is for an arpeggio.
- 'Chrd' (chord); the primary use of the sound on this track is for a chord.
- 'Kick' (kick drum); the primary use of the sound on this track is for a kick drum.
- 'Snre' (snare drum); the primary use of the sound on this track is for a snare drum.
- 'HiHt' (hi hat); the primary use of the sound on this track is for a hi-hat.
- 'Perc' (percussion); the primary use of the sound on this track is for a percussive element.
- 'Para' (paraphonic); the primary use of the sound on this track is for a paraphonic chord.
- 'Efct' (effect); the primary use of the sound on this track is for an effect.
You may also be interested in...
- Oscillator 3: sub/super-oscillator (under Oscillators)
This third oscillator can be configured to either follow oscillator 1 or oscillator 2.
- 8. Pt.rS Playthrough Counter Reset Behavior (under Patterns)
'Nevr' (never); playthrough counter is never reset when this pattern starts playing.
- Behaviors and Automation (under Arranging and building your song)
If track was not playing yet and if volume is turned down all the way, turn it up all the way.
- Songs (under The very basics)
If you just booted up the device, this track will be the chord ("Cd") track by default.
- Auditioning (under Tracks)
If the current (or last) selected track was the lead (Ld) track, pressing 1-16 will allow you to play the lead sound.
- Guides, tutorials and docs
- Learning the Woovebox
- The very basics
- Quick start guide and video
- Tempo and BPM
- Tracks
- Patterns
- Live pattern recording
- Conditional triggering and modification
- Chords
- Arpeggios
- Scales and modes
- Full song writing
- Genres
- Presets
- Sound design
- Paraphonic parts
- Multi-instrument mode
- Risers, fallers, sweeps & ear candy
- Live mode
- Song mode
- Sampler
- Sidechaining, gating, ducking and compression
- Mastering
- Lo-fi & vintage analog and digital emulation
- Randomization
- Advanced techniques
- Undo
- Boot modes
- MIDI, Sync and connecting other gear
- Wireless MIDI over BLE
- Battery and charging
- Hardware quirks and limitations
- Understanding DSP load
- Looking after your Woovebox
- Firmware updates