7. bEhv Track Behavior

Track behavior defines how a track should behave in terms of playback, UI, functionality, stem rendering, file management and more.

For example, tracks set to "sample kit" ('SMP.K') will disable chord adaptation and enable a slice number parameter, allowing up to 16 slices to be triggered per track.

The following behavior types are available;

  • 'Bass' (bass); this track behaves like a bassline.
  • 'Lead' (lead); this track behaves like a lead.
  • 'Arpg' (arpeggio); this track behaves like and arpeggio.
  • 'Kick' (kick); this track behaves like a kick.
  • 'Snre' (snare); this track behaves like a snare drum.
  • 'HiHt' (hi-hat); this track behaves like a hi-hat.
  • 'Perc' (percussion); this track behaves like a percussive instrument.
  • 'SmpL' (sampled instrument); this track behaves like sampled instrument
  • 'SmpK' (sample kit); this track behaves like a sample kit
  • 'Slnt' (silent); this track is silent
  • 'MuIn' (multi-instrument); this track is configured to allow per-step switching between instruments. See also multi-instrument mode.


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